
Adventure is a kids’ show, and so it’s only natural that its characters would have certain surface archetypes common to others in the genre, like “the impulsive leader” or “the cool-headed rival”…except it actually doesn’t, really! It was actually a deliberate decision to make the characters go against their archetypes, and even the ones that did toe closer to it still had a number of nuances that distinguished them greatly from what you would usually expect from these kinds of characters. A lot of this was a deliberate attempt to make the characters relatable, so that it would allow each and every one of them to have their own unique strengths that their usual archetypes wouldn’t generally allow them to.
To be clear: tropes are not a fundamentally bad thing, especially since fiction very much relies on them to communicate (Adventure and 02 sometimes being so contrary to media expectations that they often frustrated viewers for not apparently making sense), and moreover, there are tropes that still are very true to reality (for instance, although the archetype of the “crybaby child” wasn’t in this series, many people have stated that Tomoki in the significantly more conventional Frontier was no less a realistic representation of what a child his age might do in an unfamiliar world). It’s also quite foolhardy to claim that Adventure and 02 never indulged in tropes at all, of course. However, things that fall outside the conventional mold are much more difficult to find proper representations of, and there’s an unfortunate trend of many (especially those in the mainstream who don’t quite remember the series well, or mainstream press) often pigeonholing Adventure and 02′s characters back into those tropes because that’s what you’d normally expect of them, sometimes to the point of negatively comparing them to other things – and that’s just something that really isn’t fair to the series!













